// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "ZombieItem.generated.h"

/**
 * 
 */
USTRUCT(BlueprintType)
struct ISALONG2_API FZombieItem : public FTableRowBase
{
	GENERATED_USTRUCT_BODY()

	UPROPERTY(EditAnywhere, BlueprintReadWrite, category = "RenderData")
	USkeletalMesh* SKMesh;

	UPROPERTY(EditAnywhere, BlueprintReadWrite, category = "AnimData")
	TSubclassOf<UAnimInstance> AnimBP;

	FZombieItem()
	{
		SKMesh = nullptr;
	}
};
